Conclusion
The Stanley Parable, Ultra Deluxe is a game that thrives on the level of interactivity. One could even argue that being overtly interactive is the whole purpose of this game. In terms of the storyline, The Stanley Parable, Ultra Deluxe has none. This game is too interactive to say with confidence that there is a clear story played out. As I highlighted before, there is a total of nineteen alternative endings to this game and so many different ways to achieve them. This lack of a concrete narrative is encouraged by the styles and aesthetics chosen. The colour scheme is bland to keep the user guessing where they are in the game. This is aided by the use of different sounds.
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What Remains of Edith Finch is a very different game. It is more story driven and telling this story is the main focus of the game. The game is filled with beautiful details and aesthetic styles that almost makes the user feel that they are in the story themselves. This is a contrast to The Stanley Parable, Ultra Deluxe in which the Narrator keeps reminding the user that it is a video game. This is encouraged by the type of interactivity in What Remains of Edith Finch. It is a very different style to The Stanley Parable, Ultra Deluxe, and yet just as effective. The user must manually turn door nobs and pick up objects around the house. Edith Finch's interactive choices mimic the narrative, self fulfilling prophecy, a story that you have no choice but to let happen.
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In conclusion, both of these games are brilliantly written and are a credit to their producers. That being said, despite them both being heavily interactive video games, they are extremely different in the way that they are produced. It should be noted that it appears that The Stanley's Parable Ultra Deluxe's story was written around interactivity while What Remains of Edith Finch's interactivity was decided after the story was written.